Minecraft Java Edition

Minecraft server hosting that just works.

Vanilla boots in seconds. Modpacks install automatically on first boot. Every server ships with a free short domain, DDoS protection, daily backups, and a panel built for playing not babysitting.

One-click modpacks

Browse Modrinth and CurseForge directly from checkout. ATM10, Better MC, Create: Astral, RLCraft - they install themselves on first boot and surface live progress in your dashboard.

SRV record included

Your address is just `yourname.hostd.it` - no port. Minecraft clients auto-resolve the SRV record. 8 GB plans and above get the shorter hostd.it; smaller plans get hostdservers.com. Either way, it's free.

BlueMap live map, one click

Enable BlueMap from the dashboard and watch your world render in real-time 3D. Share the link with your community - no plugin installs, no config files, no SFTP gymnastics.

How much RAM do you need?

2 GB

Vanilla, 5-10 players, friends server

4 GB

Light modpacks (≤100 mods), 10-20 players, Bukkit / Paper + core plugins

8 GB

Most popular modpacks (ATM10, Better MC, Create packs), 15-30 players. Free hostd.it domain kicks in here.

16 GB

Heavy modpacks (RLCraft, Gregtech, big kitchen-sink packs), 30+ players

32 GB+

Big public SMPs / large modded networks

// why_clock_speed_wins

Minecraft is single-threaded.
Clock speed is the only number that matters.

The game loop - TPS, redstone, mob AI, chunk generation - runs on a single core. A 5.5 GHz core finishes each tick in time; a 3.2 GHz core doesn't, and lag is what you get. More RAM can't fix this. More cores can't fix this. Only clock speed does.

Ryzen 9700X @ 5.5 GHz
hostd nodes
● locked
TPS20.0/ 20.0
Tick time (ms)avg 42ms · ±3
0ms50ms tick budget150ms

Tick budget: 50ms. Room to spare.

Shared Xeon @ 3.2 GHz
typical budget host, under load
● degraded
TPS13.8/ 20.0
Tick time (ms)avg 82ms · ±38
0ms50ms tick budget150ms

Tick budget blown. Players see rubber-banding, broken redstone, delayed mob damage.

Numbers illustrate typical load behaviour. Your server's TPS dashboard is in the panel.

Popular with our players

Frequently asked

How much RAM do I need for a Minecraft Java server?

Vanilla with under 10 players is happy on 2 GB. Most modpacks need at least 4 GB; popular packs like ATM10 or Better MC want 8 GB to run smoothly with a normal-sized party. Pick higher if you're running heavy tech packs or expecting 20+ concurrent players.

Do you support modpacks from CurseForge and Modrinth?

Yes - both. You can pick a pack at checkout and it installs automatically on first boot, or install one later from the dashboard. We support pinned versions too, so you can stay on a specific pack release if you prefer.

Can I install individual mods and plugins?

Yes. The Mods & Plugins tab in the server dashboard searches Modrinth (mods) and Spigot (plugins) and installs the JAR in one click. Restart the server to load.

Do I get a free domain for my server?

Every Minecraft Java server gets a free subdomain with an SRV record pre-configured. Clients connect to just `yourname.hostd.it` - no port. Plans 8 GB and above get the shorter `.it` domain; smaller plans get `.hostdservers.com`.

How fast is provisioning?

Vanilla servers boot in under 60 seconds after payment. Modded servers install the pack on first boot - typically 1-5 minutes depending on the pack size - with live progress in your dashboard.

Can I bring my Minecraft Java world from another host?

Yes. Zip or tar.gz your existing /data - world folder, server.properties, mods, plugins, eula.txt - and upload through the Transfer step at checkout (new server) or the Transfer tab in your dashboard (existing server). Up to 10 GB. We snapshot the volume first and auto-rollback if the unpack or restart fails. See /transfer for details.

Ready to launch a Minecraft Java Edition server?

7-day money-back guarantee. Free domain. Under a minute to live.

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