Palworld · 1.0 ready

Palworld 1.0 servers that scale with your pals.

The full release doubled the map and pushed the recommended RAM to 16 GB. Up to 32 players, in-game voice chat, guilds with roles, and hard-reserved memory so a bigger world does not mean a slower one.

The first 48 hours are free, if you would rather see it running first.

On 1.0 in one restart

Our image pulls the latest Palworld build from Steam on every boot, so getting to 1.0 (and every patch after) is a single restart from your dashboard. No SteamCMD, no tickets, no version-mismatch scramble.

Built for the bigger world

Pocketpair now recommend 16 GB for a dedicated server, and 1.0 roughly doubled the map. Our plans go up to 16 GB of hard-reserved RAM on Ryzen 9700X cores, so busier bases and long nights hold their tick rate.

Tunable PalWorldSettings.ini

Edit XP, capture, raids, the new 1.0 voice-chat and Pal-transfer settings, and PvP, straight from the dashboard Files tab or over SFTP. Sensible defaults ship in the box.

How much RAM do you need?

Standard 8 GB

A handful of friends on 1.0. The floor the engine needs to boot cleanly; fine for casual co-op with modest bases.

Pro 12 GB

An active community with real automation, the comfortable middle after 1.0. Free hostd.it short domain kicks in here.

Elite 16 GB

Large or heavily automated worlds, matching Pocketpair's recommended 16 GB, with priority CPU scheduling. Up to the full 32 players.

Frequently asked

Is there a free trial for Palworld server hosting?

Yes. Any Palworld plan can be started on a 48-hour free trial, which is a sensible way to find out whether 8GB or 16GB suits your world. We check your card through Stripe and take nothing at the start, your server is built straight away, and cancelling from the dashboard before the 48 hours are up costs you nothing. Leave it running and the first month begins when the trial ends. One trial per person, a verified email address is needed, and a trial starts from a fresh world rather than an imported save.

Is your Palworld hosting ready for 1.0?

Yes. Our image pulls the current server build from Steam on every boot, so a server updates to 1.0 with a single restart from the dashboard. Your existing world carries over; there is no forced wipe.

How much RAM does a Palworld 1.0 server need?

Pocketpair officially recommend 16 GB, and note 8 GB will boot but risks running out of memory. A small friend group is fine on 8 GB, an active community sits well on 12 to 16 GB, and large automated worlds want 16 GB. Every gigabyte here is hard-reserved at the kernel, so nothing else on the node eats into it mid-raid.

Can 32 people play on my Palworld server?

Yes. 32 is Palworld's own server cap, and our 12 GB and 16 GB plans comfortably handle a full lobby.

Does my world survive the 1.0 update?

Yes. Your world loads on 1.0 with bases, Pals and levels intact. Some data is auto-adjusted (missions reset, experience rebalanced to the new table) but your progress stays. We take off-site backups regardless, so you always have a restore point.

Can I edit PalWorldSettings.ini, including the new 1.0 settings?

Yes. Open the Files tab, go to Pal/Saved/Config/LinuxServer/PalWorldSettings.ini, edit, save and restart. That includes the 1.0 additions: voice chat, global Palbox transfers between servers, and PvP. SFTP works for bulk edits.

Can I bring my Palworld save from another host?

Yes. Stop your existing server, zip or tar.gz the SavedGames folder plus PalWorldSettings.ini (and WorldOption.sav, which overrides the ini), and upload via the Transfer step at checkout or the Transfer tab in your dashboard. Imports scale with your plan (up to 80% of its disk), uploaded directly or fetched from a Dropbox or Google Drive link. We snapshot the volume first and auto-rollback if anything fails. See /transfer for details.

Why not try it first?

Let the server tell you what it needs.

Pocketpair recommend 16GB, plenty of people run happily on less, and the only opinion that counts is your own base under your own automation. Take a plan for 48 hours, build something unreasonable, and see where it lands.

We check your card through Stripe and take nothing today. Your server is built straight away and runs for 48 hours. Cancel before then and there is nothing to pay. Plans start at $22.99/mo if you stay.